On the morning of Seollal, the Korean Lunar New Year, the game comes out before the food does. Four wooden sticks clatter onto a mat, someone shouts “Mo!”, and four generations of one family start arguing about whether to stack their pieces or split them. The game is Yut Nori (윷놀이), and Koreans have been playing some version of it for at least 1,500 years.
It looks disarmingly simple. It is not.
What Yut Nori Actually Is
Yut Nori is a race game for two teams, played with four throwing sticks and a board of 29 stations arranged as a square with a cross of diagonals through the middle. Each team runs four pieces, called mal (말), literally “horses”, from the starting station all the way around the track and off the board. The first team to bring all four horses home wins.
The sticks, called yut (윷), do the work of dice. Each stick is flat on one face and rounded on the other, so a throw of four sticks lands in one of five readable combinations. Those five results carry names that have been attached to them for centuries:
- Do (도): one flat side up. Move one station. The name refers to a pig.
- Gae (개): two flat sides up. Move two. A dog.
- Geol (걸): three flat sides up. Move three. A sheep.
- Yut (윷): all four flat sides up. Move four, and throw again. An ox.
- Mo (모): all four rounded sides up. Move five, and throw again. A horse.
That animal sequence is not decoration. The most widely repeated origin theory ties the five throw names to the administrative titles of Buyeo, an ancient kingdom in what is now Manchuria and northern Korea, whose ministers carried livestock titles: the jeoga (pig official), guga (dog official), uga (ox official) and maga (horse official) are recorded in Chinese histories of the period. If the connection holds, the vocabulary of the game preserves the org chart of a kingdom that dissolved in 494 CE.
The Board: A Circle, a Cross, and a Shortcut Problem
The Yut board, the malpan (말판), is a square of 20 outer stations with 9 more stations forming two diagonals that cross at the centre. A horse entering the board travels counter-clockwise around the rim. Land exactly on a corner station, though, and you earn the right to cut across the diagonal, shaving several stations off the trip.
This is where the game stops being luck. The corner stations act as decision points: a team that hits them can route through the centre and be home in as few as 11 moves, while a team that misses them grinds around all 20 rim stations. Good players plan their throws around reaching those junctions; great players deliberately hold horses back to keep routing options open.
Two more rules turn a polite race into a contested one. Land on a station occupied by your own team and you may stack the horses (eopkki), moving them as one unit from then on: faster, but one capture now costs you two or more horses. Land on an opposing horse and you capture it (japki): it goes back to the start, and you throw again as a reward.
Stack or split. Chase or run. Every turn of Yut Nori is that argument, which is why the game is loud.
How Old Is It, Really?
The honest answer: old, with the paperwork mostly missing.
The strongest early evidence is textual. Korean scholars point to references in Chinese records of the Three Kingdoms period and to the writings of Silla-era scholars describing a stick-throwing race game recognisable as Yut. The 13th-century Samguk Yusa, the great compendium of Korean history and legend, preserves the Buyeo official titles that the throw names appear to echo. By the Joseon dynasty (1392–1897) the game is documented everywhere: painted in genre scenes, described in almanacs, and firmly attached to the New Year holiday.
The most influential outside account came in 1895, when the American ethnographer Stewart Culin published Korean Games, with Notes on the Corresponding Games of China and Japan. Culin devoted pages to Yut (he transliterated it “nyout”), diagrammed the board, and made a claim that still gets debated: he saw in Yut’s cross-and-circle board the ancestral form of a whole family of race games, including Pachisi in India, and through Pachisi’s descendants the modern games those produced. Later game historians treated Culin’s grand family tree with scepticism, but his fieldwork remains the classic English-language description of how the game was actually played in 19th-century Korea.
Divination First, Game Second?
One reason scholars take Yut’s antiquity seriously is that it doubles as a fortune-telling device. In the practice of yut-jeom (윷점), the sticks are thrown three times at New Year and the resulting combinations looked up against a table of 64 oracle verses: “the hungry man finds food”, “the dragon enters the sea”, and so on. Joseon-era almanacs printed these tables, and the custom survives in rural New Year observances.
Which came first, the oracle or the race? Culin argued divination; the throwing of marked staves to read fate is documented across Asia and the Americas, and boards may have grown up around the throws later. There is no way to settle it with the evidence we have. What is clear is that in Korea the two uses ran side by side for centuries: the same sticks that decided a family’s luck for the year also decided who did the washing-up.
Playing Yut Nori Today
Unlike most games covered on this site, Yut Nori never needed reviving. It is a living national pastime: families play it every Seollal and Chuseok, schools teach it, and Korean broadcasters stage celebrity tournaments each holiday season. Sets cost a few thousand won, and improvised versions (sticks of split bamboo, a board drawn on cardboard, buttons for horses) work exactly as well.
If you want to try it without a Korean supermarket nearby, the mechanics translate easily: four coins with a marked face stand in for the sticks (count marked faces up: one is do, four is yut, all unmarked is mo), and any 29-point cross-and-circle diagram works as a board. The playable ancient games hub covers more games in that spirit, and the family resemblance to our playable Pachisi is obvious within a single lap: enter, race, capture, stack, and pray to the sticks.
A note on tempo: because yut and mo throws chain (throw again), turns can snowball — a lucky sequence moves a stack most of the way around the board before the opponent touches the sticks. Koreans have a word for the collective groan this produces. Several, actually.
Where Yut Nori Sits in the Race-Game Family
Set Yut Nori beside the other great race games and its personality stands out. The Royal Game of Ur (Mesopotamia, c. 2600 BCE) is a two-player duel on a gauntlet of rosettes; Sugoroku ran Japan’s version of the backgammon family; Moksha Patam moralised the race into karma. Yut Nori’s distinctive contributions are the team structure, the stacking rule, and the routing choice at the corners — three mechanics that make it feel closer to a modern light strategy game than a 1,500-year-old stick-thrower has any right to.
Culin described Yut as the most popular game in 1890s Korea. 130 years later, that may still be true — not bad for a game whose dice grow on trees.
Yut Nori — Frequently Asked Questions
What is Yut Nori?
Yut Nori is a traditional Korean race game for two teams, played with four wooden throwing sticks instead of dice on a board of 29 stations. Each team races four pieces (“mal”) around the board; captures, stacking, and diagonal shortcuts decide the winner. It is the classic game of the Korean Lunar New Year (Seollal).
How do the yut sticks work?
Each of the four sticks is flat on one side and rounded on the other. Count the flat faces showing after a throw: one flat = do (move 1), two = gae (2), three = geol (3), four flats = yut (4, throw again), all rounded = mo (5, throw again).
How old is Yut Nori?
References compatible with Yut appear in records of Korea’s Three Kingdoms period, and the throw names appear to preserve official titles of the Buyeo kingdom, which fell in 494 CE. That points to roughly 1,500 years or more of continuous play, with the game thoroughly documented by the Joseon dynasty.
Is Yut Nori related to Pachisi or Ludo?
They belong to the same cross-and-circle race family, and the ethnographer Stewart Culin argued in 1895 that Yut preserved the family’s ancestral form. Modern historians are cautious about direct descent, but the shared mechanics — team races, captures sending pieces home, extra throws — make the kinship obvious.
Can you play Yut Nori with coins instead of sticks?
Yes. Four coins with one marked face reproduce the sticks exactly: count marked faces up for do/gae/geol/yut, and all unmarked counts as mo. Draw the 29-station board on paper and use any tokens as horses.

