The rules we use
- Attackers move first. Players alternate, one piece per turn.
- Every piece moves like a rook: any number of empty squares in a straight line, never diagonally and never jumping.
- Restricted squares. Only the king may stop on the throne in the centre or on the four corners. Other pieces may pass over the empty throne.
- Capture by moving a piece so that an enemy sits between it and another of your pieces, in a row or a column. The corners always count as hostile; the empty throne counts as hostile too. The king can help capture.
- Defenders win when the king reaches a corner.
- Attackers win when attackers stand on all four sides of the king (the throne can take the place of one), or when the defenders cannot move.
Simplified for this version: no shieldwall captures, no edge forts and no repetition rule. After 200 moves the game is a draw.





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