The White Pigeon Game: How an Ancient Chinese Lottery Became Keno

Markos Tatas
Markos TatasArchaeologist & Ancient Game Historian
Published Aug 10, 2025Updated Aug 25, 2026Fact-checked by Dr. Elena Vasquez

Reading this history: The Han-dynasty origin, Great Wall financing and carrier-pigeon delivery stories are traditions repeated in accounts of keno. This article does not identify primary evidence establishing those details, so they should be read as unverified origin stories.

The White Pigeon Game, or báigē piào (白鴿票), is associated with Chinese lottery traditions in histories of keno. To understand the comparison, separate the selection-and-draw mechanic from claims about exactly when, where and why a particular lottery began.

The lottery mechanic

A player selects entries from a larger set and compares those choices with a draw. This gives us a useful comparison with modern keno. It does not, by itself, establish identical entry pools, draw sizes, payouts or rules across different periods.

Explore a selection and a draw

How many of your choices will match?

Choose entries, draw a sample, then compare the result with its mathematical chance.

Modern teaching model: 20 numbered entries, a fair draw without replacement, no stakes or payouts. These are chosen example rules, not a reconstruction of an ancient Chinese lottery.

● Your selection○ Drawn✓ Match

3 of 3 selected. To change a choice, deselect an entry first.

Your choices are 2, 9 and 16

Any three entries have the same chances in this fair model. Draw a sample to see one possible result.

Chance of each match count

For any completed selection of 3 entries, with 5 drawn from 20.

Bars share a 0–100% scale. A draw shows one result; it does not change the chances on the next independent draw.

Exact counts behind the chart
3 selected; 5 drawn from 20
MatchesPossible drawsChance
06,188 / 15,50439.91%
17,140 / 15,50446.05%
22,040 / 15,50413.16%
3136 / 15,5040.88%

Count the ways to draw the matching selected entries and the remaining unselected entries, then divide by the number of possible draws. The identity of the chosen numbers does not affect that count.

The imperial origin story

A frequently repeated account says an ancient lottery paid for construction of the Great Wall. The earlier version of this article stated that story as fact without citing a contemporary record. A persuasive historical account would need to identify the dated record, the lottery it describes and the construction project concerned.

Likewise, an account linking a game to the Thousand Character Classic needs to establish the date of the text’s use in that game. A familiar story is not a substitute for that chronological evidence.

Why “White Pigeon”?

The name is often explained through a story about pigeons carrying results. That explanation should remain qualified until an identifiable source establishes the practice, its place and its period. A translated name alone cannot prove a nationwide ancient communication system.

Compare the games without assuming identical rules

For a meaningful comparison with keno, ask how many entries players could choose, how many were drawn and how matches were rewarded. These are testable rule questions. Our history of keno provides a related account; its early-origin stories should be assessed with the same distinction between documentation and tradition.

About the Author
Markos Tatas
Written by
Markos Tatas
Archaeologist & Ancient Game Historian
Markos Tatas is an archaeologist and ancient game historian with fieldwork experience across Greece, Egypt, and Italy. A former research fellow at the British Museum and collaborator with the Egyptian Museum in Cairo, Markos bridges the gap between archaeological evidence and living game traditions. His work focuses on reconstructing the rules, materials, and cultural contexts of games played thousands of years ago.
Dr. Elena Vasquez
Fact-checked by
Dr. Elena Vasquez
Ethnographic Game Scholar & Cultural Anthropologist
Dr. Elena Vasquez is a cultural anthropologist whose doctoral thesis at the University of Barcelona examined Mesoamerican ball games as ritual performance. Her research spans Mancala traditions across sub-Saharan Africa, Silk Road game transmission, and the ethnographic study of play in indigenous communities. At ancientgames.org, she serves as fact-checker and editorial advisor, ensuring archaeological accuracy and cultural sensitivity across all published content.
Published: August 10, 2025Last updated: August 25, 2026
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